<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: How do you Measure a Game&#8217;s Worth?</title>
	<atom:link href="http://www.ramblingsofagamer.com/?feed=rss2&#038;p=399" rel="self" type="application/rss+xml" />
	<link>http://www.ramblingsofagamer.com/?p=399</link>
	<description></description>
	<lastBuildDate>Sun, 21 Mar 2010 06:33:40 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Javier</title>
		<link>http://www.ramblingsofagamer.com/?p=399&#038;cpage=1#comment-46</link>
		<dc:creator>Javier</dc:creator>
		<pubDate>Sun, 07 Feb 2010 20:00:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.ramblingsofagamer.com/?p=399#comment-46</guid>
		<description>Funny. That&#039;s the first thing I thought about when seeing the title of this article on Slashdot. Although this kind of thinking is interesting for the people who have to sell games, it is also a cause for creative stagnation in the games industry. If computer games want to legitimize themselves as cultural (artistic if you want), they need to go beyond &quot;bang for buck&quot; and simple notions of &quot;fun&quot;.</description>
		<content:encoded><![CDATA[<p>Funny. That&#8217;s the first thing I thought about when seeing the title of this article on Slashdot. Although this kind of thinking is interesting for the people who have to sell games, it is also a cause for creative stagnation in the games industry. If computer games want to legitimize themselves as cultural (artistic if you want), they need to go beyond &#8220;bang for buck&#8221; and simple notions of &#8220;fun&#8221;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris Proctor</title>
		<link>http://www.ramblingsofagamer.com/?p=399&#038;cpage=1#comment-41</link>
		<dc:creator>Chris Proctor</dc:creator>
		<pubDate>Sun, 24 Jan 2010 19:49:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.ramblingsofagamer.com/?p=399#comment-41</guid>
		<description>I agree, the idea of quality of entertainment definitely needs to figure into this sort of equation, but does length of the game? I&#039;m not so sure.

I play a few long games (some MMOs, Demon&#039;s Souls, Mass Effect), but don&#039;t really have time these days. I&#039;d rather buy a very high quality, short game like Portal, or Batman: Arkham Asylum, than a reasonable quality, very long game like Dragon Age or Risen.

A game being in a genre I favour definitely helps, and should probably factor into the equation for an individual buyer - I will only play the best RTSes out (Dawn of War 2, Starcraft 2 when that hits), but will happily buy and play more TBSes than I really have time for, including interesting but flawed ones (e.g. Sword of the Stars, Heroes of Might and Magic, Majesty). Perhaps scaling the whole score by 0.5 (for a genre I tend not to like) to 1 (for a genre I play obsessively).

Hi Paul :)</description>
		<content:encoded><![CDATA[<p>I agree, the idea of quality of entertainment definitely needs to figure into this sort of equation, but does length of the game? I&#8217;m not so sure.</p>
<p>I play a few long games (some MMOs, Demon&#8217;s Souls, Mass Effect), but don&#8217;t really have time these days. I&#8217;d rather buy a very high quality, short game like Portal, or Batman: Arkham Asylum, than a reasonable quality, very long game like Dragon Age or Risen.</p>
<p>A game being in a genre I favour definitely helps, and should probably factor into the equation for an individual buyer &#8211; I will only play the best RTSes out (Dawn of War 2, Starcraft 2 when that hits), but will happily buy and play more TBSes than I really have time for, including interesting but flawed ones (e.g. Sword of the Stars, Heroes of Might and Magic, Majesty). Perhaps scaling the whole score by 0.5 (for a genre I tend not to like) to 1 (for a genre I play obsessively).</p>
<p>Hi Paul :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paul "TBBle" Hampson</title>
		<link>http://www.ramblingsofagamer.com/?p=399&#038;cpage=1#comment-39</link>
		<dc:creator>Paul "TBBle" Hampson</dc:creator>
		<pubDate>Sat, 23 Jan 2010 16:23:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.ramblingsofagamer.com/?p=399#comment-39</guid>
		<description>With a slight modification, I suspect this system is somewhat workable. I do something like this in my own purchasing decisions.

You have to compare the cost per hour of a game, with it&#039;s entertainment value (score in your article) per hour. Because every hour you spend on the game, you&#039;re not doing something else.

This avoids the long-and-cheap priority-inversion problem, because if the game&#039;s less entertaining per hour than your threshold, being longer won&#039;t make it worthwhile.

So Portal&#039;s four hours are easily worth more than you make per hour (my first-level cut-off) each, so spending less than that means it&#039;s a good buy.

World of Warcraft (ignoring purchase cost) on the other hand has a known per-hour cost (on average, about 20 hours per week played, so 80 hours per $15 or so) and the play-or-not-play decision is entirely down to whether it provides you with 20c of entertainment per hour.

I realise the upshot of this is you&#039;re making a decision of &quot;will I get more than the cost of fun out of this&quot;, but by breaking it up into two parts, and knowing where my pain thresholds are, it&#039;s an easy decision to make.

First cutoff for me is my wage. For a game to cost more than I could have earned working in that hour, it&#039;d better be damn good.

The second is ~$15 total cost, at which point I&#039;ll give almost any game its first hour, where presumably it will have its peak entertainment-per-hour. This is how Steam has sold me so much stuff I&#039;ll probably never play...

So I only really have to estimate which category the game falls into, get some idea of length, and I have a rough price point below which I&#039;ll gladly buy it.</description>
		<content:encoded><![CDATA[<p>With a slight modification, I suspect this system is somewhat workable. I do something like this in my own purchasing decisions.</p>
<p>You have to compare the cost per hour of a game, with it&#8217;s entertainment value (score in your article) per hour. Because every hour you spend on the game, you&#8217;re not doing something else.</p>
<p>This avoids the long-and-cheap priority-inversion problem, because if the game&#8217;s less entertaining per hour than your threshold, being longer won&#8217;t make it worthwhile.</p>
<p>So Portal&#8217;s four hours are easily worth more than you make per hour (my first-level cut-off) each, so spending less than that means it&#8217;s a good buy.</p>
<p>World of Warcraft (ignoring purchase cost) on the other hand has a known per-hour cost (on average, about 20 hours per week played, so 80 hours per $15 or so) and the play-or-not-play decision is entirely down to whether it provides you with 20c of entertainment per hour.</p>
<p>I realise the upshot of this is you&#8217;re making a decision of &#8220;will I get more than the cost of fun out of this&#8221;, but by breaking it up into two parts, and knowing where my pain thresholds are, it&#8217;s an easy decision to make.</p>
<p>First cutoff for me is my wage. For a game to cost more than I could have earned working in that hour, it&#8217;d better be damn good.</p>
<p>The second is ~$15 total cost, at which point I&#8217;ll give almost any game its first hour, where presumably it will have its peak entertainment-per-hour. This is how Steam has sold me so much stuff I&#8217;ll probably never play&#8230;</p>
<p>So I only really have to estimate which category the game falls into, get some idea of length, and I have a rough price point below which I&#8217;ll gladly buy it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Edward</title>
		<link>http://www.ramblingsofagamer.com/?p=399&#038;cpage=1#comment-38</link>
		<dc:creator>Edward</dc:creator>
		<pubDate>Sat, 23 Jan 2010 12:40:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.ramblingsofagamer.com/?p=399#comment-38</guid>
		<description>Have you read the &quot;Zen and the Art of Motorcycle Maintenance&quot;?
http://en.wikipedia.org/wiki/Zen_and_the_Art_of_Motorcycle_Maintenance
He has a great discussion about &quot;quality&quot;...</description>
		<content:encoded><![CDATA[<p>Have you read the &#8220;Zen and the Art of Motorcycle Maintenance&#8221;?<br />
<a href="http://en.wikipedia.org/wiki/Zen_and_the_Art_of_Motorcycle_Maintenance" rel="nofollow">http://en.wikipedia.org/wiki/Zen_and_the_Art_of_Motorcycle_Maintenance</a><br />
He has a great discussion about &#8220;quality&#8221;&#8230;</p>
]]></content:encoded>
	</item>
</channel>
</rss>
